The computational cost of the plane-wave RTM is about
of that for conventional shot-domain RTM. Each iteration of the LSRTM is assumed to cost twice that of the RTM method.
So, for 30 iterations, the computational cost of the plane-wave LSRTM is about 12 times that of the conventional RTM.
The computational cost of the dynamic plane-wave LSRTM is only about 40% of that for conventional RTM. The drawback is that CIGs are not available for velocity analysis and the convergence is lessened because at every iteration the problem is redefined with a new encoding function.
For the I/O costs, conventional RTM inputs 515 shots with 480 traces each, and plane-wave migration only needs to read 31 plane-wave gathers with 1260 traces each. Hence, the I/O cost of plane-wave migration and plane-wave least-squares migration is
that of conventional RTM, if all the data can be stored in the physical memory, so it might be more suitable for GPU calculations. Table 2 shows the comparison of different methods in terms of computational and I/O cost.
Table 3.2:
LSRTM and RTM computational cost, I/O expense, image quality and sensitivity to errors in the migration velocity for the field data example with a marine streamer acquisition geometry.